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Social interactions are frequently disturbed in a range of psychiatric disorders, incl. social anxiety disorder, depression, and substance abuse.

While traditional exposure therapies can effectively alleviate such symptoms, they are difficult to implement, standardize, and adapt to the individual needs of a given patient.

In this talk, we describe our journey from developing – in an academic setting – therapeutic concepts for VR based social interactions to the successful launch of our software suite neomento, which implements social VR scenarios with maximum immersion, realism, and efficiency.