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XR Bootcamps’ (free) #XRPRO event series continues with the creator of the VR games “Job Simulator” and “Cosmonious High”!

Benjamin, engineer at Owlchemy labs will teach:

  • Low-level shader optimization and approximation tips & tricks
  • Asset optimization from textures to meshes, which tools to use?
  • How to find hidden pockets of performance in your game.
  • Minimize workloads with custom culling solutions
  • Lessons learned from “Job Simulator”, “Vacation Simulator”, and “Cosmonious High”

Register here: